‘Avatar’ sequel’s cutting-edge tech crashed some movie projectors in Japan

Despite being the widest launch of all time in Japan, Avatar: The Way of the Water failed to assert the highest rating final weekend because it was topped by an anime basketball image referred to as The First Slam Dunk. On prime of that, a number of theaters in the nation reported technical issues, with one in central Japan forced to cut back the 48 fps body rate right down to the normal 24 fps, Bloomberg reported. 

Fans have been reportedly turned away from different screenings and issued refunds. Some of the theater chains cited by followers as having points, together with United Cinemas Co., Toho Col, and Tokyu Corp., declined to touch upon the issue.

Not many movie theaters help excessive body rate (HFR) 48 fps playback, because it requires the most recent projectors or upgrades to present ones. Normally, movie theaters would concentrate on which codecs they’ll play and plan accordingly. But HFR has been used so little that it could be comprehensible if errors cropped up. 

Avatar: The Way of the Water is out there in a number of codecs, together with 2D 48 fps, 3D 48 fps and common 24 fps. If you see the 48 fps model, it solely makes use of the HFR tech for motion sequences, whereas dialog and slower scenes are dialed right down to 24 fps (by duplicating frames). Engadget’s Devindra Hardawar noticed the movie at 48 fps and appreciated it, however added that the technology stays divisive.

Other notable movies utilizing HFR have been Ang Lee’s Gemini Man and The Hobbit trilogy. When the latter got here out in 2012, I argued that prime body charges work finest with the 3D format because it helps get rid of potential eye pressure and even nausea. That’s not a difficulty in 2D, so 24 fps offers essentially the most pure look with not one of the online game/cleaning soap opera impact that many individuals dislike.

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